Watch it first. Then play it.
Books, films and series across eight worlds. The Turret is where it starts: the film opens the door, and the game puts you in the chair.
The Turret · Nutreo-7 · 366 pages
One man.
Nine reject robots.
Orders he cannot refuse.
On the remote world of Nutreo-7, Manna Folds operates the Turret for the Makxxians. Every morning, a Neural Device feeds an entire army’s violence into his mind. A collar keeps him obedient. Gaps in his memory keep his old life out of reach.
- LOCATION
- NUTREO-7
- OPERATOR
- MANNA FOLDS
- ALLEGIANCE
- MAKXXIANS
- CREW
- 9 ROBOTS
Hold
the line
The Turret · the game · playable prototype
The film puts you in Manna’s chair. The game hands you the trigger. Targets come in over Nutreo-7, and the Turret is all that stands between them and the outpost.
Nutreo-7 · Turret online
Take the Turret
Aim with your mouse or finger. Click or tap to fire. Space fires at the nearest target. Every ten kills, the next wave comes faster.
Choose
your side
Faction files · 7 on record
Every faction has its own world, its own law and its own colour. Pick one and the page takes its side.
Makxxians
Fire and Oil Cyborgs held together with Ignis Core and Petrobix.
- LEADER
- MAKXX
- HOMEWORLD
- RED ONE
- MEMBERS
- 23
Delfaryn
Snow and Water people, from ancient unknown beginnings.
- LEADER
- QUEEN MAREZ
- HOMEWORLD
- DELFARYNE
- MEMBERS
- 7
Shards
A race of Organoid Human Hybrid.
- LEADER
- M.O.D.E.
- HOMEWORLD
- NONE
- MEMBERS
- 1
The Martians
The last humans, holding on to Mars.
- LEADER
- BRACE NEWGENT
- HOMEWORLD
- MARS
- MEMBERS
- 1
Independent
Affiliated to no faction. Answerable to no one.
- LEADER
- NONE
- HOMEWORLD
- VARIOUS
- MEMBERS
- 6
Also on record: the Taqteeqans, a robot race of Sheldraq7, and the Mannins.
The cast
Character files · 76 on record
Operators, queens, assassins and things that never had a name.
All 76 on record
Grey portraits are confirmed dead
Ships
Vessel files · 7 on screen
What the factions fly, from single-seat fighters to the Kepler Blade.
Kepler Blade
M.O.D.E.’s ship. Kepler crystal grown straight through the hull makes the vessel and its systems one single, lethal object. It carries the Dagger.
Delfaryn Drop Ship
Drop ships brought Delfaryn soldiers down onto the ridges around the Turret, eight at a time.
Glissar
A Delfaryn ship. It was a soldier in a Glissar who fired on Y/36 in the snow mountains.
Locations
Location files · 7 on record
Where the 12:12 happens, from the walkway on Nutreo-7 to the deep ocean of Delfaryne.
The Turret
A Makxxian outpost on a cold, hostile world. Concrete cells, a control room, and the walkway every attacker has to cross. Manna wakes here every morning to a red klaxon.
The Second Turret
Mel’s post. Unfinished concrete, damp walls, exposed wiring, empty hooks and systems that are not yet running.
The War Room
Where Queen Marez decides what happens to Nutreo-7, over a map of light rising out of the stone table.
The Snow Mountains
Where Y/36 watched Queen Marez, and where the shot that killed Princess Wimbi was fired. Before everything else.
Baldazook’s Station
Baldazook’s orbital station on the Jump Gate Network, where payment in P credit, the preferred currency of the universe, lands in his ledger.
The Jump Gates
Living rings grown and flown by the SymbioNTs. Baldazook keeps the network; the Vee protect it.
The slate
24 titles · books · films · series
Every title shares the same clock. Pick a door.
Get in first
The Turret · launch
Watch the film before anyone else, own the book, or take one of twelve.
Film · early access
Movie First Pass
Watch The Turret first, plus first-wave updates.
Film + book
Movie + Book
Movie access and the official paperback.
Book · 366 pages
Paperback
The first novel in the 12:12 Universe.
Limited · 12 copies
Queen Marez Edition
Special hardback. When all 12 are gone, this cover is retired for good.
Transmission locked · 12:12 viewers only
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Free access · opens immediately
Armoury
Appears in
Also of the faction
From the character file on 1212universe.com.